PENGEMBANGAN GAME EDUKASI BERBASIS PACE PADA MATERI GERAK PARABOLA UNTUK MENINGKATKAN PENALARAN SISWA
PENGEMBANGAN GAME EDUKASI BERBASIS PACE PADA MATERI GERAK PARABOLA UNTUK MENINGKATKAN PENALARAN SISWA
Faizin
Pendidikan Fisika, Fakultas Ilmu Tarbiyah dan Keguruan, Universitas Sains Al-Qur’an Wonosobo
Sri Jumini
Pendidikan Fisika, Fakultas Ilmu Tarbiyah dan Keguruan, Universitas Sains Al-Qur’an Wonosobo
ABSTRACT
This study produced an educational game based on PACE for the topic of projectile motion. The purpose of this research is to measure the effectiveness of this learning media in enhancing students' reasoning skills. The method used is research and development (R&D) with the ADDIE development model, which includes five sequential stages: analysis, design, development, implementation, and evaluation. Data were collected through a questionnaire in the form of a survey to assess the product’s feasibility, as well as pre-test and post-test questions to evaluate learning outcomes. Data analysis was conducted quantitatively, with the survey responses rated using a ranking scale and categorized, then the overall score percentage was calculated to assess the validity of the media. Pre-test and post-test data were analyzed using t-test and n-gain tests to evaluate the effectiveness on learning outcomes. The research results show that the developed media received scores of 96% from
media experts, 93% from subject matter experts, and 93% from practitioners, with an overall
average of 94%, placing it in the "very valid" category. For the effectiveness test of the media on learning outcomes, the t-test correlation analysis showed a value of t-calculated > t-table of 6.903 >1.676, indicating a significant impact of the media on students' learning outcomes. Additionally, the N-Gain score in the experimental class reached 61.4%, which falls into the "quite effective" category. Thus, it can be concluded that the PACE-based educational game for physics learning on projectile motion is effective in enhancing students' reasoning skills.
Keywords: learning media, education game, PACE.