Development of Digital Comic-Based E-Modules Through Canva Application for Class X Students of Noemuti State Senior High School
Development of Digital Comic-Based E-Modules Through Canva Application for Class X Students of Noemuti State Senior High School
Lusia Naimnule
Universitas Timor
Erlin Fatima Halek
Universitas Timor
Fincensius Oetpah
Universitas Timor
DOI: https://doi.org/10.19184/se.v8i1.53687
ABSTRACT
The study aims to describe the feasibility of electronic digital comic-based modules created through the Canva application for Grade 10 students of Noemuti State High School. This research was conducted at Noemuti State High School in August 2024. This research design follows to the research
and Development (R&D) model of Thiagarajan, Semmel and Semmel consisting of four stages, namely: (1) defining (define), (2) planning (design) (3) development (develop) in the form of device validation and e-module media, and product trials involving biology teachers and students, and (4) dissemination (disseminate). The data collected in this development research include both qualitative data and quantitative data. Quantitative descriptive data analysis techniques were used to analyse data obtained from media expert validation sheets, material expert validation sheets, teacher assessment data and student assessment data obtained from questionnaires completed by respondents, regarding the feasibility of comic-based E-modules developed using the Canva application. The results of the validation from material experts and media experts at Stage I, namely material experts 76.25% and the results of validation from media experts are 78.94% indicating that the product met the feasible criteria. The results of the validation of material experts and media experts in Stage II, were 95.00% for material experts and 90.53% for media experts, meeting the criteria of very valid or very feasible for testing. The results of the biology teacher assessment trial yielded a score of 97.00% falls under the very feasible‖ category. The results of the limited trial were 85.20%, while the small group trial achieved a score of 88% both meeting the very feasible feasibility criteria. Therefore, it can be concluded that the digital comic-based e-module developed is suitable for use as teaching material for students.
Keywords: Development, e-module,
Digital Comic, Canva App
Published
2025-06-12
Issue
ScienceEdu: Jurnal Pendidikan IPA
Pages
01-17
License
Copyright (c) 2025
Lusia Naimnule; Erlin Fatima Halek; Fincensius Oetpah